Tuesday, 4 May 2010

Animation Testing

The images below shows some stills of the rigged characters. this was to test for crimping, they apear to be fine so the animated sequences are now ready to be rendered.


Scene test from the city.

Test Render 1

Test Render 2

The video below is the first part of animation for the intro of the game, it shows the stranded alien character trying to hide while the presidents beasts are hunting him down in the city.

Game story line

The story is set in a futuristic world where all homes look the same and every citizen is hard working and loyal to the leader of the city. There was a recent election to vote in a new president.

Monday, 3 May 2010

Main Assets

The image below shows some minor characters, the 1 character is a typical army guy without a helmet on. The second character is a wild beast these are used by the president to hunt and kill as requested by the president, they are treat like animals being kept in cages and controlled with electrical collars.


The main characters are in the image below. characters 1 and 2 work for the president and elite officers within his army. they are called on for special missions. The 3rd character in the image is an alien who crashed in the city and is being hunted by the presidents army. the elite warriors are asked to hunt him down. He has some rare abilities the president wants to harness.
The image below show the main city where the game is based. Its a futuristic city which the new king has turned into an environment where people are like slaves and our controlled but his armies.


The image below shows the elemental army models. this army works for the new king who is slowly becoming a very dark character using magic for evil. Each elemental warrior has different magic abilities depending on what element they are.


Wednesday, 28 April 2010

Texturing

The image below shows the texture for the alien model. The model has also been rigged. the mesh seems to be behaving very well with nearly no crimping in the animation.


For the texturing of the models I decided to use the software '3D coat', this software is very good for model sculpting and texturing. Texturing is made easier by painting the texture on to the imported model. then. below is the first attempt at texturing a default camal model.



The next thing I attempted to texture was the beast model. This is shown in the image below.



The image below is the first attemp at textuing a human character, the results werent as good as I'd hoped for and the clothes need a lot more attention.

below is a video of the character above.

Tuesday, 27 April 2010

More concept Art

The image below shows a basic design of what the game HUD might look like. The top left will show the monsters health, the top right corner will show how many level up orbs and medipacks the character has and in the bottom right the players health and magic bars are shown.



The image below is the alien character concet art. The apearence of the model needs to be muscular and fairly large in size. the character is being hunted so will have a range of aggressive stances to try and scare hunters away.



The model for the female character doesnt't look as good as I expected so I did some new character art and re-assessed the background of the character. The image below show how the character may look. This isn't final but give some indication of the expectations.



Monday, 15 March 2010

Links

http://centralsource.com/blender/bvh/using.htm - BVH file

Saturday, 27 February 2010

Animation

The Video below is the first animation test for the character Marcus. The timing on this one is a bit off but the model seems to be moving fairly cleanly.