Wednesday, 28 April 2010

Texturing

The image below shows the texture for the alien model. The model has also been rigged. the mesh seems to be behaving very well with nearly no crimping in the animation.


For the texturing of the models I decided to use the software '3D coat', this software is very good for model sculpting and texturing. Texturing is made easier by painting the texture on to the imported model. then. below is the first attempt at texturing a default camal model.



The next thing I attempted to texture was the beast model. This is shown in the image below.



The image below is the first attemp at textuing a human character, the results werent as good as I'd hoped for and the clothes need a lot more attention.

below is a video of the character above.

Tuesday, 27 April 2010

More concept Art

The image below shows a basic design of what the game HUD might look like. The top left will show the monsters health, the top right corner will show how many level up orbs and medipacks the character has and in the bottom right the players health and magic bars are shown.



The image below is the alien character concet art. The apearence of the model needs to be muscular and fairly large in size. the character is being hunted so will have a range of aggressive stances to try and scare hunters away.



The model for the female character doesnt't look as good as I expected so I did some new character art and re-assessed the background of the character. The image below show how the character may look. This isn't final but give some indication of the expectations.