Monday, 23 November 2009

Texturing

The characters will be textured with photoshop textures, to do this i need to give the models
seams to make the areas easier to draw in detail, then the mesh needs to be selected, uv maping
mode is selected and the unwrap option is selected, this will give the mesh skin which can be exported as image and imported to photoshop.

The image below shows the skin of the first model I made.

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