Wednesday, 10 February 2010

Scene Terrain

The image below shows the first render test of a character on the terrain, it looks okay but will need buildings and tree's to be added. This will be the next step.


Below are a render of the terrain so far. more detail needs to be added in the foreground and mid ground, possibly some flat ground and and tree's.


This is the final texture for the terrain.


This is the terrain light map, it shows the areas of the terrain which will have light sections and areas slightly hidden from the sun.


This is the attributes map, which says where all the pretty ground textures will go when the texture map is generated.


This is the water map. The dark-blue bits are ocean, the lighter-blue bits are lakes, and the wispy white / aqua / yellow / green / blue bits are the water table.


The image below is the height field, this shows the areas with more depth, water or hight altitude areas.


I decided for the terrain to download L3DT as its a very powerful terrain generator. Here is the design map. The display is a little complex, but basically blue bits are water, light coloured bits are at high altitude, and darker bits at low altitude.


This is a simple terrain for the scene. the blue areas are see, the lighter areas are high altertude, and the green areas are the land.

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